A quick personal project based on Captain Amelia, an iconic character from Disney's Treasure Planet.
This project allowed me to discover and test for the first time a complete game-ready character workflow in Unreal Engine, while exploring different rigging approaches.
The goal was primarily educational: to experiment with a real-time production process on a stylized character, while remaining fairly quick.
This first project marks an important step in my training and has inspired me to push my future work further, with more polished, optimized, and higher-quality results.
Thank you for taking the time to look at this project. Your feedback is welcome!