Hello everyone,
I'm delighted to present my interpretation of Midna's mask in The Legend of Zleda: Twilight Princess!
The challenge was to honor this legendary artifact by giving it the realistic look of a weathered relic, while keeping the tricount low.
My ultimate goal is to produce very low-poly assets with very fine texture rendering.
I learned a lot during the process, especially in my search for natural references: where does the moss fit in? Why is it there? What environment?
My main inspirations were Mayan ruins and Olmec heads in their natural environment.
I was able to use both procedural and handpainted textures to achieve the precise rendering I wanted.
I hope you enjoy this project as much as I do!
PS: Thank you Nintendo for The Legend of Zelda: Twilight Princess, which rocked my childhood and keeps me loving the heroic fantasy universe.
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- Blocking: Autodesk 3DS Max
- High / Sculpt: Zbrush
- Retopology: Autodesk Maya
- UV: Rizom Uv Lab
- Textures / Hand Paint: Adobe Substance 3D Painter
- Render: Unreal Engine 5
- Compositing / Color Grading : Adobe Photoshop